![]() ![]() Showing which users are synced to which changes Surfacing build results and providing desktop notifications for build breakagesĪllowing users to mark changes as good and bad, and indicate to other team members that they're investigating a problem with the build ![]() While it can run without this being set up, some of the more powerful collaboration features will not be available: UGS can communicate with a web service to share information between team members. The application will poll the folder for submitted changes, and restart and re-sync the binaries if any new changes are found. ![]() New versions of UnrealGameSync can be pushed out simply by submitting new executables. The executable under the Release folder is used by default, but the UnstableRelease folder can be used to distribute test builds to users that opt in to it via the Application Settings dialog in UGS, or by holding down the shift key while starting the launcher. There are two copies of UnrealGameSync checked in - one under the "Release" folder, and a second under the "UnstableRelease" folder. ![]()
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